I'm Jarrett Blumenschein, a Technical Artist and Pipeline Engineer with over 10 years of experience building the tools and systems that power creative production. I've worked across gaming, animation, and film, developing custom solutions that streamline workflows and empower artists to focus on what they do best - creating amazing content.
My expertise centers on bridging the gap between art and technology through intelligent pipeline development. From building AI-enhanced asset management systems at Microsoft Project Blackbird to creating shader optimization tools that saved 40 minutes per shot on RWBY at Rooster Teeth, I specialize in identifying workflow bottlenecks and developing elegant solutions that scale across entire production teams.
I'm deeply experienced in Python scripting, Maya tool development, and production tracking systems like ShotGrid and Kitsu. Whether it's automating tedious processes, optimizing rendering pipelines, or building custom interfaces that make complex tools accessible to artists, I love solving the technical puzzles that keep productions moving smoothly.
My approach is always collaborative the best tools come from understanding real artist needs and iterating based on feedback from the people who use them every day. I believe that great technical art isn't just about solving problems, it's about making the creative process more enjoyable and efficient for everyone involved.
Currently based in Austin, Texas and available for remote collaboration worldwide.